As part of my Venice Project, I have made some tileable textures and decals, 100% in Substance Designer. This project is a work in progress, with work still to be done, but I thought I would share some of my recent developments. I have learnt many texturing techniques both in Designer and in UE4, and have really enjoyed progressing and bringing the base textures together. The props and levels of detail are still incomplete, and I can't wait to continue working on the scene.